Sabtu, 19 Oktober 2019

Privacy Policy

Privacy Policy

Adang Mulyana built the SPAC-PRO app as a Free app. This SERVICE is provided by Adang Mulyana at no cost and is intended for use as is.

This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.

If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.

The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at SPAC-PRO unless otherwise defined in this Privacy Policy.

Information Collection and Use

For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information. The information that I request will be retained on your device and is not collected by me in any way.

The app does use third party services that may collect information used to identify you.

Link to privacy policy of third party service providers used by the app

Log Data

I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.

Cookies

Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.

This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.

Service Providers

I may employ third-party companies and individuals due to the following reasons:

  • To facilitate our Service;
  • To provide the Service on our behalf;
  • To perform Service-related services; or
  • To assist us in analyzing how our Service is used.

I want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.

Security

I value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and I cannot guarantee its absolute security.

Links to Other Sites

This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.

Children’s Privacy

These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do necessary actions.

Changes to This Privacy Policy

I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.

Contact Us

If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me at sdedek15@gmail.com.

This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator

Privacy Policy

Privacy Policy

Adang Mulyana built the SPAC-Q app as a Free app. This SERVICE is provided by Adang Mulyana at no cost and is intended for use as is.

This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.

If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.

The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at SPAC-Q unless otherwise defined in this Privacy Policy.

Information Collection and Use

For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information. The information that I request will be retained on your device and is not collected by me in any way.

The app does use third party services that may collect information used to identify you.

Link to privacy policy of third party service providers used by the app

Log Data

I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.

Cookies

Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.

This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.

Service Providers

I may employ third-party companies and individuals due to the following reasons:

  • To facilitate our Service;
  • To provide the Service on our behalf;
  • To perform Service-related services; or
  • To assist us in analyzing how our Service is used.

I want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.

Security

I value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and I cannot guarantee its absolute security.

Links to Other Sites

This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.

Children’s Privacy

These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do necessary actions.

Changes to This Privacy Policy

I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.

Contact Us

If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me at sdedek15@gmail.com.

This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator

Jumat, 16 Desember 2016

Convert File fis ke Gui Matlab

Menjadikan file rancangan sistem FIS Editor ke GUI Matlab




Desainlah form pada jendela GUI, dengan menggunakan 2 buah Button Group, 2buah push button, 4buah edit text dan 5buah static text. Sehingga tampilanya seperti gambar dibawah ini:



Setelah desain form selesai dibuat, kemudian save dengan nama pendeteksi banjir tahap selanjutnya adalah mengatur string dan tag komponen serta memasukan kode program (source code).

Komponen-komponen GUI yang harus diisi program yaitu :
Pushbutton (Keluar)
Pushbutton (Running)
Edit teks pada kecerahan citra
Edit teks pada Intensitas Citra.


·         Program pushbutton (close) :
close

·         Program pushbutton (running) :
a=readfis('pola_warna');
out= evalfis([ handles.kecer handles.intens],a)
set(handles.edit4,'string',out);

·         Program Edit teks (kecerahan citra) :
kecer=str2double(get(hObject,'string'));
handles.kecer=kecer;
guidata(hObject, handles);

·         Program Edit teks (intensitas citra) :
intens=str2double(get(hObject,'string'));
handles.intens=intens;
guidata(hObject, handles);






Terima kasih, semoga bermanfaat :)


Sistem Pengenalan Pola Warna Menggunakan Fuzzy Mamdani

Sistem pengenalan pola warna dengan metode Fuzzy Logic Mamdani



Untuk membangun sebuah sistem fuzzy, hal yang paling utama bagaimana seorang pembuat sistem memahami dan mengerti tentang sistem yang akan dibuat (berkenaan dengan parameter – parameter yang berpengaruh terhadap sistem ataupun berkenaan dengan masalah – masalah dari sebuah kasus yang ingin dibuatkan sistem fuzzy). Dalam kasus ini, untuk memprediksi mengenali pola warna dipengaruhi oleh beberapa parameter, yaitu: kecerahan citra dan intensitas citra. Untuk rancangan dapat dilihat seperti dibawah ini:



Setelah rancangan input dan output sistem yang akan dibangun telah dirancang, langkah selanjutnya adalah melakukan perhitungan secara teori dan simulasi menggunakan fuzzy tool pada software Matlab. Dalam hal ini, lebih terfokus terhadap rancangan secara simulasi. Dimana pun langkah-langkah perancangannya yaitu sebagai berikut :

      1. Jalankanlah program matlab anda lalu kemudian untuk memulai perhitungan dan simulasi ketik           "fuzzy" di command window. 



Sehingga muncul tampilan sebagai berikut.


1.    2.   Klik edit-add variable-input untuk menentukan banyaknya input yang kita inginkan. Dan klik             edit-add variable-output untuk menentukan output yang kita inginkan seperti tampilan dibawah           ini :


1.     3.  Klik kecerahan citra 2 kali, kemudian masukan himpunan fungsi keanggotaan berdasarkan data di       atas. Untuk menambahkan inputan di membership function editor. klik edit-Remove All MFs               kemudaian klik Add MFs dan aturlah sesuai keinginan rancangan. Kemudian kurva segitiga                 gunakan trimf dengan range (0-145). Sehingga diperoleh tampilan sebagai berikut :


1.      4.  Klik intensitas citra 2 kali. kemudian masukan himpunan fungsi keanggotaan berdasarkan data di         atas. untuk kurva segitiga gunakan trimf dengan range (0-125). Jika menggunakan kurva segitiga,       maka MF type = trimf dan Number of Mfs sesuai rancangan. Sehingga diperoleh tampilan                   sebagai berikut : 


1.     5.  Klik output  2 kali. kemudian masukan himpunan fungsi keanggotaan berdasarkan data di atas.              untuk segitiga gunakan trimf dengan range (0-175). Untuk menambahkan inputan di membership          function editor. klik edit-MFs. Sehingga diperoleh tampilan sebagai berikut :


1.    6.   Setelah selesai memasukan variabel  input dan output, tahap selanjutnya adalah membuat aturan-            aturan sesuai rancangan. Klik edit-Rules dan tulis aturan berdasarkan input dan output yang kita              buat. Maka diperoleh tanpilan sebagai berikut.


1.      7. Setelah aturan dibuat. kemudian kita klik pada Rule-editor yaitu view-Rules maka muncul tampilan        dibawah ini, yang digunakan untuk melakukan perhitungan dan simulasi sesuai dengan rule yang          telah diberikan.


1.      8. Langkah terakhir adalah menyimpan file sistem fuzzy yang telah anda buat, klik File-Export-To file        Seperti tanpilan dibawah ini. 


Lihat juga Versi Gui Matlab


Terima kasih, semoga bermanfaat :)




Fungsi Trigonometri Gui Matlab

Menggambar fungsi trigonometri dengan beberapa pilihan sudut, amplitudo, dan phase.


Langkah-langkah yang harus kita kerjakan adalah:

a. Mendesain Figure

Desain figure seperti dalam Gambar. Dalam meletakkan komponen pallete boleh tidak sesuai dengan gambar (sesuai selera).


b. Mengatur Layout Komponen
Setelah kita selesai mendesain figure, aturlah masing-masing komponen menggunakan property inspector.


c. Menyimpan Figure
Setelah selesai mendesain figure, langkah selanjutnya adalah menyimpan figure, beri nama trigonometri.fig, secara otomatis kita akan dibuatkan kerangka m-file dengan nama yang sama, yaitu trigonometri.m.
Dari beberapa fungsi yang muncul di m-file. Kita cukup memperhatikan fungsi yang memiliki callback, yaitu edit1_Callback, edit2_Callback, edit3_Callback, btn_hitung_Callback, dan btn_edit_Callback.

Ø Pupupmenu1
Di bawah function popupmenu1_callbck, tambahkan program menjadi berikut:
indeks=get(handles.popupmenu1,'Value');
handles.indeks=indeks;
guidata(hObject, handles)



Ø Radiobutton1
set(handles.radiobutton2,'Value',0);
pilih = 1;
handles.pilih=pilih;
guidata(hObject,handles)

Ø Radiobutton2
set(handles.radiobutton1,'Value',0);
pilih = 2;
handles.pilih=pilih;
guidata(hObject,handles)

Ø Pushbutton2
set(handles.edit1, 'string', ''); %mengosongkan string pada edit1
set(handles.edit2, 'string', ''); %mengosongkan string pada edit2
axes(handles.axes1);
plot(0);              %membersihkan gambar pada axees

Ø Pushbutton1
indeks=get(handles.popupmenu2,'Value'); %mengambil nilai
if indeks == 1 %jika menekan pilihan 1
T=1; %Maka T=1;
else if indeks==2 %jika menekan pilihan 2
T=2; %maka T=2, dst
else if indeks==3
T=3;
else if indeks==4
T=4;
end
end
end
end
A=str2num(get(handles.edit1, 'string')); %mengambil nilai pada edit1
r=str2num(get(handles.edit2, 'string')); %mengambil nilai pada edit2
x=-10:0.1:10; %membangkitkan sumbu x
pilih=handles.pilih %berhubungan dg pilihan pada radiobutton
switch handles.pilih

case 1 %jika radiobutton1 yang ditekan
y=A*sin(T*x+r); %maka menghitung nilai sinus
case 2 %jika radiobutton2 yang ditekan
y=A*cos(T*x+r);%maka menghitungnilai cosinus
end

axes(handles.axes1);
a=0; %membuat garis, seperti sumbu x dan sumbu y
plot(x,y,'r', a, x, 'b', x, a, 'b');
grid on


d. Running GUI
Setelah langkah-langkah diatas dijalankan, langkah terakhir adalah menjalankan aplikasi yang telah dibuat dengan mengklik tombol Run dari jendela figure atau dari jendela debug m-file (tekan F5), sehingga akan muncul tampilan berikut.


Terima kasih, semoga bermanfaat :)


Jumat, 09 Desember 2016

Luas dan Keliling Lingkaran Gui Matlab


Memulai GUIDE MATLAB


Melalui command matlab dengan mengetikkan: >> guide

Selanjutnya akan muncul tampilan kotak dialog pilihan GUIDE Quick Start.


Membuat Contoh Aplikasi GUIDE MATLAB

1.     Menghitung Luas dan Keliling Lingkaran
Contoh aplikasi yang dibuat adalah menghitung luas dan keliling lingkaran. Langkah-langkah yang harus kita kerjakan adalah:

a.      Mendesain Figure
Dalam mendesain figure, kita harus dapat membayangkan komponen apa saja yang perlu kita tampilkan. Seperti dalam membuat aplikasi menghitung luas dan keliling lingkaran, variabel input yang dibutuhkan adalah jari-jari, kemudian variabel outputnya adalah luas dan keliling lingkaran, maka kita memerlukan 3 edit text yang digunakan menampilkan variabel-variabel tersebut. Kemudian kita juga memerlukan 1 tombol pushbutton/togglebutton untuk mulai melakukan proses perhitungan. Kita juga bisa menambahkan komponen lain untuk memperjelas dan mempercantik desian figure yang akan kita buat.
Desainlah figure seperti pada Gambar. Gunakan 4 buah static text, 3 buah edit text, dan 2 buah pushbutton. Dalam meletakkan komponen pallete boleh tidak sesuai dengan gambar.

a       b.     Mengatur Layout Komponen
Setelah kita selesai mendesain figure, aturlah masing-masing komponen menggunakan property inspector. 


c. Menyimpan Figure
Setelah selesai mendesain figure, langkah selanjutnya adalah menyimpan figure, beri nama lingkaran.fig, secara otomatis kita akan dibuatkan kerangka m-file dengan nama yang sama, yaitu lingkaran.m.
Dari beberapa fungsi yang muncul di m-file. Kita cukup memperhatikan fungsi yang memiliki callback, yaitu edit1_Callback, edit2_Callback, edit3_Callback, btn_hitung_Callback, dan btn_edit_Callback.

Ø edit1
Di bawah function edit1_callback, tambahkan program menjadi berikut:
jari=str2num(get(handles.edit1, 'String'));
handles.jari=jari;
guidata(hObject, handles)

Ø edit2 dan edit3
untuk function edit1_callback dan function edit2_callback, kita tidak perlu menambahkan kode apapun dibawahnya, karena hanya berfungsi untuk menampilkan hasil dari perhitungan.

Ø btn_hitung
Di bawah function btn_hitung_callbck, tambahkan program menjadi berikut:
%kode ini diekskusi jika kita menekan tombol hitung
jari=handles.jari;
luas=pi*jari*jari;
kel=2*pi*jari;
%menampilkan hasil perhitungan
set(handles.edit2, 'string', luas);
set(handles.edit3, 'string', kel);

Ø btn_exit
%untuk keluar dari apalikasi
delete(handles.figure1)


d. Running GUI
Setelah langkah-langkah diatas dijalankan, langkah terakhir adalah menjalankan aplikasi yang telah dibuat dengan mengklik tombol Run dari jendela figure atau dari jendela debug m-file (tekan F5), sehingga akan muncul tampilan berikut.